# Gameplay Rewards

The distribution of $SPRINT tokens is designed to incentivize gameplay and sustain the Sprint ecosystem:

1\. Player Rewards: 30% of the total supply (300 million $SPRINT) is allocated for player rewards over a 72-month period.

2\. Token Release: Tokens are released every 2 hours uniformly for 72-months distribution period.

3. Time-Lock Multipliers:

   If users wish to lock their rewards for a set duration so that they receive multipliers and then can withdraw their rewards once they reach their time-lock duration:

```
Base Lock-Time Multipliers:
- 30 days = 1.5x 
- 90 days = 2.0x 
- 180 days = 3.0x 
- 365 days = 5.0x 
- 730 days = 8.0x 

Additional Average Time Multiplier:
TOTAL MULTIPLIER = BASE MULTIPLIER + 2*(User Lock Time / Average Lock Time)


Example Calculation:
If there are 3 users playing for 180 days:
User A: Locks for 180 days
- Base Multiplier: 3.0x
- If average lock time is 100 days
- Additional Multiplier: 2*(180/100) = 3.6x
- Total Multiplier: 6.6x

Release Schedule (Same as before)
- Every 2 hours
- Per 2-hour Period: 115,740.74 $SPRINT

Formula for 2-hour rewards:
User's SPRINT = (User's score × User's multiplier) / (Total adjusted scores) × Period SPRINT

```


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